![]() ![]() Day Z: Enabled d3d11.cachedDynamicResources option to work around performance issues (PR #2709).Beyond Good and Evil: Work around missing light shafts ( #2680).Optimized performance of in-memory compression for SPIR-V shader code.Optimized UAV clears in D3D11 to allow drivers to use image compression more frequently.Fixed potential issues when using state caches that were created on a driver with a different feature set. ![]() Fixed an issue where the d3d11.samplerAnisotropy option would apply to the wrong kind of samplers.Fixed an issue where incorrect barriers would be emitted for UAV rendering (PR #2696).Fixed an issue which would cause the state cache file to not be written properly.FIxed an issue with current versions of the Nvidia Vulkan developer driver not using its on-disk shader cache with DXVK.Implemented non-seamless cube maps for D3D9 using the VK_EXT_non_seamless_cube_map extension if supported by the driver.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |